Tuesday, January 28, 2014

Rise Of Nations Anthology (2003-2006) [Repack] | FULL PC Game.torrent download


 


Found a new nation and nurture it through the ages to dominate the world in this real-time strategy game from the co-creator of the Civilization series. The Big Huge Games studio was founded by Brian Reynolds, lead designer of Sid Meier's Civilization II and Sid Meier's Alpha Centauri, who applies his nearly peerless empire-building strategy expertise to this Age of Empires-style RTS. Though military conquest is certainly an effective method of global domination, the game is designed such that civic and diplomatic development are equally important, and offer alternate means to ultimate victory.

Rise of Nations strives to take only the most enjoyable elements of real-time strategy games and apply these in a new way. As in many turn-based strategy games (and also the 2001 sleeper RTS Kohan: Immortal Sovereigns), resources in Rise of Nations are constituent features of the land, as opposed to discrete mines and forests to be exploited and forgotten. Claim a resource by claiming the territory in which it lies. The player improves collection rates not by assigning more workers, but by advancing technologically and constructing better processing facilities in the nearby cities.

The inherent complexity of Rise of Nations is balanced by its artificial intelligence. For example, unlike the peons or peasants in many other real-time strategies, the worker units in this game are designed to seek out new jobs when they finish a project, looking for resources to collect, repairs to make, or buildings to erect or improve. The player does not need to constantly check worksites, or click an "idle peasant" button to keep the workforce at work. Other strategic elements may be similarly managed by auto-government, though the player always has the option of delving in for hands-on control of any aspect of play.

The player's faction stakes its claim to history as it establishes its first city, which also sets borders that define the nation's territory. Good civic management encourages stability and growth and as additional cities are founded, the borders expand. When the borders of growing nations begin to squeeze up next to one another, diplomatic negotiation and military might become crucial as well. There is great profit to be made in trade, and a neighboring country may be a useful ally, but the wisest state acts in its own long-term best interests first. Strike the right balance of civic infrastructure, diplomatic influence, and military support. Eventually, the wise ruler will lead the nation to rise through eight eras of development, from sticks and stones to nuclear warheads, enduring, out-negotiating, and overpowering the competition.




 






This first full sequel to the first release from Brian Reynolds and Big Huge Games moves the action from a realistic, historical setting to one of myth and fantasy -- although not the well-worn Tolkien-esque style of fantasy familiar to most gamers. The three nations that rise in this RTS are not found in any particular ancient text, but are defined by details culled from various legends told around the world. The Vinci, for example, is an industrial, "steampunk"-styled faction, conceived from the drawings of Leonardo da Vinci, while the desert-dwelling Alim people, inspired by the stories of 1,001 Arabian Nights, rely on spirituality and sorcery for their power, and the Cuotl race blends Maya sensibility with extraterrestrial equipment. Ongoing struggles between technology and magic underlie the game's story.
Gameplay in Rise of Legends should be familiar to veterans of Rise of Nations, although enhancements and additions have been made. The single-player campaign puts gamers in the role of a young, unsuspecting Vinci inventor, who has leadership suddenly thrust upon him and must lead his people to protect their land and overcome their rivals. The "Conquer the World" mode features a turn-based strategy overview that determines where individual real-time battles are fought, not unlike the system in Creative Assembly's Total War games. The original Rise of Nations is also known for its accessible, engaging, fast-playing multiplayer modes, and Rise of Legends is designed to continue this feature by offering epic, fantastical wars that can be won and lost over a lunch break.





# # Manufacturer / Publisher:
Big Huge Games / Microsoft
# # Photos:
Rise of Nations
Rise of Nations: Rise of Legends
# # Information:
Includes : Rise Of Nations Gold Edition and Rise of Nations: Rise of Legends
Genre : Strategy (Real-time) / Isometric
Year: 2003-2006
Language: English, Russian (selected during installation )
Type of publication : Lossless Repack; Anthology, Collection
Foot : No
Author of Repack : R.G. mechanics
# # System requirements:
Operating System : Microsoft ® Windows ® XP / Vista / 7/8
Processor : Pentium ® III or Athlon 700 MHz - Pentium ® or Athlon 1400 MHz
RAM : 256-512 MB
Video Card: 32 MB (GeForce 4 or Radeon 9500 ), DirectX ® 9.0
Free hard disk space : 1.5 GB - Rise of Nations / 4 GB Rise of Nations: Rise of Legends


# # Comment:
Rise of Nations received many positive reviews from most websites and magazines and won several awards.
Reviews:

   
PC Gamer (UK) - 88%

   
PC Gamer (US) - 95 % (Editor's Choice)

   
PC Format - 93%

   
Gamesmaster UK - 89%

   
GameSpot - 9.3/10 (Editor's Choice)

   
IGN - 8.2/10

   
GameSpy - 90/100

   
Eurogamer - 9/10

   
Maximum PC -10/10
Awards:

   
GameSpy 2003 Game of the Year - PC RTS

   
GameSpy Top 10 RTS Games

   
Best Strategy Game of 2003 by Gamespot

   
Best PC Game of 2003 by Gamespot




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Rise Of Nations Anthology (2003-2006) [Repack]

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